Graphics Upgrade - 0.3.3


I finally got rid of those annoying texture atlas mipmap artifacts/bleeding by getting rid of the texture atlas altogether and instead using a Texture2DArray. Pro tip for anyone who's making a block game in unity: don't use texture atlases, they suck. Use Texture2DArray.

Also in this update I added normal maps to blocks, which help make flat surfaces look more detailed by playing with their lighting.

Let me show an old picture of the game so we can compare with how it looks today and see how far the game has come.


Date this was taken: 3/26/2024

How it looks today:

No more outlines on distant blocks or random transparent pixels.

I also changed the texture filter mode for block textures to point instead of bilinear, which makes the textures look more pixelated instead of blurry, which is a look I like more. I actually discovered this by accident when I was trying to solve the texture atlas mipmapping issue. It was a happy little accident.

Normal maps:

Changelog for 0.3.3:

* Added spectator mode

* Added normal maps

* Fixed texture atlas mipmapping artifacts

* Changed font for ammo counter

Files

guns-v0.3.3.zip 89 MB
Jun 15, 2024

Get Guns, Blocks, and Steel

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